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ITEM FIXED STATS

FIXED STATS

Fixed stats are stats on an item that do not change from one item of the same type to another. For example, all pistols of a specific type might have a range of 450. However, fixed stats can be given a level scale curve that allows the stat to scale with the item’s level. This may be useful for stats like damage if you don’t want to use randomly rolled stats, but still have them scale with the player.

Variable
Description
Stat Name
The name of the stat as shown in the UI
Stat Value
The numeric value of the stat. Acts as a base value when a level scale curve is applied.
Precision
The rounding precision of the stat value in decimals when displayed in the UI. This is a cosmetic change and does not affect gameplay calculations.
Stat Unit Label
A text suffix or label for the stat when displayed in the UI. For example, % for percentages, m for meters, s for seconds, etc.
Stat Level Scale Curve
A float curve that determines how the base stat scales based on the item’s level, with the curve value acting as a multiplier of the base value.
Fixed Stats
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